29 June 2010

I'm gonna take a vacation from the Spanish titles for a while

I'd be remiss to not first make sure you are aware of the fine people doing the Lord's work over at TV Tropes. I discovered this site the other night (at the same time I usually discover interesting, addicting and time-consuming websites: Sunday night, right before bed). I've stayed mainly within the bounds of the video game section of the site, but from what I gather, the site as a whole seeks to name and find examples of common tropes -- not "clichés" -- present in various forms of media. It unearths the inane, the comical, and the downright annoying. I can already tell that TV Tropes is going to essentially dominate the next few weeks of my existence, so I had to bust out and tell the world. I linked it on delicious already, but this site is worth a look. Just start poking around -- even if video games aren't your thing, there's something for everyone. And just remember, no matter what, Revive Kills Zombie. If you're a console RPG player, this is a very good first read that links to a million other articles.


Gettin' my TV Trope on has made me think about tropes in other parts of life. I'll let TV Tropes explain the subtle difference between a "trope" and a "cliché" in their own words...

Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.


I don't know if I totally agree with that because a lot of the entries I've read have been on things that are very "stereotyped and trite" -- again, Revive Kills Zombie -- but I think the focus is more squarely on how these things are used to guide our expectations. What's important is not that we're tired of the tropes -- that's inconsequential. What I think this is getting at is that these things are conventions, or even strictures, of genres or types of media, and we've learned to identify them and use them to guide our expectations of how to experience that specific work.

Anyway, that got a little cerebral. I've been trying to think of other "tropes" in life outside of works of fiction -- things that aren't just clichéd, but when identified, give you a new understanding and expectation of what's going on around you. The first thing that came to mind was driving. I consider myself a pretty good driver. Over the years, I've taken many a long, solo road trip, and I commute a good half hour every day. I don't mean to say that I'm some authority on driving, but I think I am a reasonably educated, smart and safe driver. And when you're an educated, smart, and safe driver, people who aren't just tend to stick out*.

* - This picture really isn't funny... I mean, OK, it sort of is, but it's seriously pretty scary how awful many our companions on the road are.

So, I humbly present a few Driving Tropes -- when you see one of these schmohawks perform any one or more of these actions, or come across the object in question, you pretty much know what to expect from there. (Items with Seemingly Random Capitalization are things that could, and maybe should, be tropes in their own right.)



KING OF THE ROAD
"Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" --George Carlin

Most people have their own preferred cruising speed for highway driving. (This troper usually won't push it more than about 10% over the limit, because of police but also because it's hard to get his car over 75.) Whenever you are traveling on the highway and you see somebody in the left lane for more than the length of time it takes to pass slower traffic on the right, this driver will be very stubborn about his speed and refuse to yield to traffic moving faster than he. There is no shame or loss of manhood in moving into the right lane for somebody moving faster than you -- you and this person just have different ideas about safe speeds on the highway, or how fast you can push the limit before getting a ticket. Usually, to get by the King of the Road, you have to pass him on the right -- frowned upon, and actually a crime in Germany -- or wait until he finally decides to grant you passage. A true King of the Road may also act somewhat aggressively, doing things such as slamming the brakes to scare would-be tailgaters, or cutting off those attempting to pass on the right. He is usually a younger middle-aged person, often with a family, who's young enough to not be totally incompetent but old enough to drive somewhat slowly and resent those going faster.

A driver may not be King of the Road if he's in the left lane, as long as 1) he's in the process of passing someone slower than he is (Wait Your Turn); 2) he's following a truck or other large vehicle in exceptionally snowy conditions (Where'd The Road Go?); 3) he's just blissfully unaware of the "Rules of the Road", either by ignorance (Head in the Sand) or distraction (Elvis Textley).



THAT ONE TRAFFIC LIGHT
Every town has one: the intersection the locals just know to avoid. It seems that the light, no matter the angle of approach, is always red when you pull up. It may have excessively long cycles, multiple arrows (sometimes with illogical red lights accompanying them), mandatory timed pedestrian crossings, or the dreaded Arbitrary No Turn on Red. Usually, there are no traffic sensors, or they are broken or only function certain times of day. That One Traffic Light is often at a critical junction between major roads, adding to its daily hassle to drivers by all but forcing them to pass though it or take a lenghty detour.

Note that That One Traffic Light isn't necessarily just a busy intersection. It can be and often is busy, but what makes it That One Traffic Light isn't the volume of traffic but rather the inefficient or downright frustrating way in which the intersection was designed or the lights cycle. This troper often seriously wonders what fraction of his life -- as both a passenger and a driver -- has been wasted either sitting at or actively avoiding the "clusterfrick" linked to above.



AFTER YOU, SIR
Acceptable instances of breaking normal right-of-way rules do exist -- for instance, stopping short of the car ahead to let somebody turn left into a driveway you would be blocking when traffic is stopped, anyway; or, allowing a Pittsburgh left in an appropriate situation. Some, however, completely ignore conventional right-of-way rules and "wave on" other drivers in unwarranted situations. Although they mean well, they are unintentionally shaking other drivers' faith in well-established right-of-way rules and potentially setting up dangerous situations. Usually a middle-aged or older woman or a skittish teenager, this driver will often stop at inappropriate times to "let people go" when they should be concentrated on following the Rules of the Road and driving safely rather than concerning themselves with niceties with pissed-off and hurried strangers.

The worst instance of this is when Driver A and Driver B oppose each other at a green light, Driver A turning left and Driver B going straight. Driver B, thinking himself a noble soul, gives Driver A a wave and lets him turn before he and the other oncoming traffic go straight. This is a problem if there is room for a (rightfully) impatient car to pass Driver B on the right and proceed straight as right-of-way would suggest. Driver A is confused but accepts the gesture and the passing car slams into him. Some fault may lie with That One Impatient Guy who did the passing, but for all he knows, After You Sir may just have his Head in the Sand and be turning left without signaling.



THAT ONE IMPATIENT GUY
Sometimes, even good drivers might get distracted waiting at a red light and will need a toot on the horn to notify them that the light has, in fact, turned green. Other times, however, a driver will LAY on the horn when the light has been green for less than a second. Whenever somebody -- even you -- is late for a commitment, they will become irrationally and visibly annoyed by any minor inconvenience that would normally be ignored or shrugged off as part of everyday driving. Murphy's Law does come into play here, as That One Impatient Guy will think the stars are aligning against him and will take out his frustration though his car. He is typically a young professional and he will probably grow up to be King of the Road someday.

Examples of That One Impatient Guy's behavior include: Speeding up to a merge point in the lane that is obviously closed (Merge This!), excessively revving or accelerating when passing slower traffic, the aforementioned beeping at traffic lights, becoming the anti-After You Sir and taking dangerous left-hand turns ahead of oncoming traffic, gunning through yellow lights (or throwing up his hands in disgust when you don't).



LEAP-FROGGING REDS
When on a straight street in a city or town with a signal every block, the signals will usually be coordinated to 1) all be green at the same time, allowing for a steady flow of traffic, or 2) "leap-frog" each other with reds, with one signal turning yellow just moments after the one previous turned green. The supposed benefit of the Leap-Frogging Reds is obvious: prevent speeding by ensuring that a driver will have to stop at every intersection rather than blaze right through. Unless the lights are extremely well-synchronized, however, the tendency is for the opposite to happen. A savvy driver, especially That One Impatient Guy, will gun it off the green light to attempt to beat the oncoming red at the next intersection, in so doing driving more dangerously than he likely would have if there were no Leap-Frogging Reds to begin with. This becomes especially clear when one of the intersections in question is known to contain That One Traffic Light, in which case even normally sound and patient Defensive Drivers (especially those using the Smith System) will get antsy and speed to avoid getting trapped.



HEAD IN THE SAND
Different tropes can be difficult to pinpoint at first, but the most erratic and most difficult to accurately identify is somebody who is driving with absolutely no awareness for what is going on around them. They will randomly show instances of many other characteristics, sometimes alternating between excessive speeding and going 10 under (60 to 80 to 60 in Sixty Seconds), letting people turn (or not) at strange times (After You, Sir), waiting for a long time at green lights, and never ever signaling. Almost invariably an old person, you can't have your Head in the Sand in the strictest sense if you are distracted or a beginning driver. The Head in the Sand driver will infuriate others, especially That One Impatient Guy, by hanging in the left lane (King of the Road) or lackadaisically make turns at slower-than-necessary speeds.




There are a TON MORE but I've been sitting here writing for almost two hours so I'm going to call it quits. Any more driving tropes? And if you have a minute, by all means, check out TV Tropes. You'll be sorry you did -- quite possibly the most addicting site since Sporcle.

23 June 2010

Insanity

Can we just talk about what an absolutely insane day this has been?

LANDON DONOVAN. What a goal for the Nats. (Some people like to abbreviate the US Men's National Team as USMNT but that reminds me far too much of TMNT so I'll try something else.) I'm with Brian at mgoblog: You can try all you want to make sports objective and not get bogged down in cliché-ridden NFL talk about "heart" and "guts" when it's really about skill and matchups... but sometimes you just have to throw your hands up and embrace it. Especially when it's a goal in stoppage time to keep the Yanks' hopes alive in the World Cup. Sure, the US had been threatening the whole game, but that's grit -- no two ways about it.

Somehow, there's a tennis match at Wimbledon that's gone to 59 GAMES ALL in the fifth set (and counting, when they start it up for day three of the match). I know I'm not breaking any news here and I know nothing about tennis, but for all that to happen the same day as THE EARTHQUAKE that I think we will all remember is just remarkable. I was in my office, on the sixth floor, and I felt something a little funny... but more than that, I swear I saw it. It may have just been because I was moving, but it was almost like a shockwave went through the building. Everything moved and I had a weird sensation like I fell, and I thought I was crazy but everyone else in the room just stopped what they were doing and looked around as if to say, "what the hell was that?"

So in the span of hours, all this happened, and all I could think of was Dumb and Dumber: The TMNT wins in stoppage time! We see the longest tennis match ever! There's an earthquake in Syracuse! Our pets' HEADS ARE FALLING OFF!!! Strange day. Oh, and there are supposed to be wicked thunderstorms tonight. Somehow, I think Ron Artest has to be involved in this.

BOSTON SUCKS! BOSTON SUCKS! BOSTON SUCKS!

12 June 2010

Monopoly: The Movie

[ed. note: I'm back from Spain -- have been for about six months now -- and I thought that might be the death of this blog. But here I am, a bored college graduate back in the 'Cuse, looking for an outlet for all the little ideas I have. (These typically end up somewhere between impractical and criminally insane.) Seeing as I'm home, I think I might bring this space back closer to what it was last summer -- remember what you've been missing? -- and table my "Spanish travel journal" format until I'm back in Spain, or something.]


Last weekend, I was enjoying a greasy breakfast with some old friends at the (ahem) appropriately and brilliantly named Hang Over Easy in Columbus, Ohio. ("Check it out, there's a working N64 hanging on the wall!") Someone asked, if you were a serial killer, what would the pattern of your crime spree be? What's your serial-killer fantasy modus operandi?

We all thought about it -- his friend had a good one, where he only kills people who look like faces from the Guess Who game. (Cards do not actually talk.) Well, my creativity bone has been broken lately, so my mind was stuck on board games, but I settled on a Monopoly killing spree, where I murder someone living on each street of the Monopoly board, beginning with Mediterranean Avenue. Anyway, this provoked some great discussion, and we eventually turned this idea into a movie pitch. So, presenting...



MONOPOLY
Go to jail. Go directly to jail.


Open: a routine murder scene in Atlantic City. A poor immigrant mother is found dead in her apartment at 60 Mediterranean Avenue. Absolutely no leads -- no prints or any traces of evidence. Baffled and exhausted, disillusioned police detective Scott Cannon returns to his apartment and argues with his wife (a slightly run-down Gwyneth Paltrow) before crashing on his couch. (A Monopoly box sits unobtrusively on top of his bookshelf, almost indistinguishable from the clutter of the dirty apartment.) Cannon is awoken in the middle of the night by a cell phone call -- it's the Token Black Police Chief (Denzel Washington), and "you'd better come see this".

This time, a more gruesome murder scene. For some reason, the modest house's Title Deed (Baltic Avenue!) is face-up on the floor next to the victim -- "Was there a deed at the first scene?" The next day, we see the news and the city is in a panic over the murders and -- breaking news! -- a body was found hanging from the local IRS office. (Income Tax!) Cannon, enjoying a cup of coffee and watching the news on his day off, glances at the Monopoly board sitting on top of his book shelf, and we get a cut to him back at the station, frantically sweeping papers off the Chief's to clear room for a Monopoly board. Requisite "this is no time for games, Scott!" comment from the Chief, as he scoffs at Cannon's crackpot "Monopoly theory."

But when a train bound for Reading, PA is bombed the next day, killing 12 and injuring dozens, the media puts the pieces together too and sends Atlantic City into a frenzy over the Monopoly Killer. Cannon is assigned to the case with his tough-love, hotheaded partner, Jackson Carr (the guy from the "Make 7, Up Yours" ads).

Aware of the killer's M.O., people on the affected streets (e.g., Oriental, Vermont, and Connecticut Avenues) flee en masse. Enter sleazy real estate dealer Harry "Pennybags" Wormwood (Danny DeVito, reprising his role from Matilda). Since nobody wants to be on a street where they know they could be killed, Wormwood buys up entire blocks of dirt-cheap real estate, selling the majority of the plots to mysterious Iron Horse Enterprises. Wormwood, living large in his new-found riches and sporting a three-piece suit and top hat, refuses to cooperate with Cannon or the police, stating he was simply in the right place at the right time, and that he is selling the land to the highest bidder, no questions asked. (You're not gonna believe this, but officials find no record of Iron Horse Enterprises existing ANYWHERE.)

The police have more problems still, as the local Federal prison is bombed, resulting in a massive jail break. (Headline of the paper that Carr disgustedly slams on the table: GET OUT OF JAIL FREE?) The resulting petty crime spree, combined with the disabling of the city's water system, turns Atlantic City into a lawless anarchy for those remaining within the city limits.

The plot thickens as massive, bright-red structures begin to pop up on the properties sold by Wormwood, and the story gains national attention as the crime spree spreads out from Atlantic City into the rest of the country (New York Ave., Illinois Ave., Kentucky Ave.) There are still no leads and no clues as to who the perpetrators may be, save for Wormwood and his enigmatic business partners. The killing spree, finally, becomes a race against the clock as the nation realizes that it's only a matter of time before the next target becomes Pennsylvania Avenue -- best known for its 1600 block in Washington, D.C.: the White House.



I don't know if that's going to win any Oscars, but you can't convince me this would be worse than Cop Out. You just can't. If I forgot anything, or if I'm missing any obvious gratuitous Monopoly references -- perhaps the villain's spite comes from only winning Second Prize in a beauty contest? -- let me know. Other possible board games to make into movies: Sorry, Stratego, Don't Wake Daddy, Scrabble?

More as it comes to me. Keep checking the Delicious and Twitter feeds; I update Twitter a lot, and I'll try to remember to bookmark interesting things on Delicious again.